Saturday, October 18, 2014

Episode 10, Wandering Rocks


there's a lot we still don't understand about this chapter.

joyce went to enormous lengths to make the 4D spacetime interrelationships counterintuitive, so odds are he hid a reward for whoever goes the extra mile. (until you feel the links in your belly you're still a dabbler)

by Lessing's principle of 'nacheinander' we need the action to be 'visible and progressive, its different parts occurring one after the other in a sequence of time'

but the startingtimes of the 19 subsections are wildly out-of-sequence (6 1 9 5 7 3 2 19 18 4 11 12 16 8 14 15 13 10 17):

6AA     9TL    7MD   2CK    18PD   11DD    16BM    14Si    13SD  17TF
    1FC     5BB   3os   19vc    4KB    12TK     8NL    15MC   10LB   
19 10/2 23  18 20           (24)
    13  24        16 15  42  40                 (16)
    14  25               42     17  27  29
    15 (42)(41)  (38)    42  41        (42) 38   21  34 36  31
           (36)                             39   22  35 37  32 26 40
   (33)    (43)         43/4(44)   (43)    (43) (42)   (43) 33   (44)

the 2-digit links above are to pagenumbers between 210 and 244

parentheses mean a character appears in another section before or after their own section

the earliest start is probably section 6, with Artifoni and Stephen talking as the band arrives at Trinity for a 3pm event.
then three pages of Conmee before the cluster Lenehan- Boylan- Dunne- Dignam.
then sailor- Corny- cavalcade, and KateyBoody- Dilly- Kernan.
then Mulligan- Lambert- Simon- Cunningham- Stephen, and the outsiders Bloom- Farrell. (Artifoni-6, Miss Dunne-7, Corny-2 and the Dedalus girls at 4 are also outsiders of different sorts, with very limited positioning info)

supposedly he analysed this maze-game for strategies to deceive-- could he have been mapping 'left/right' onto 'before/after'?
maze game

the startingpoints of the 19 subsections:



conmee: [detailed]




the viceregal cavalcade: [detailed]





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